Side Quest

The other day I had thought that I only had some loose ends to take care of. My game has other ideas though. I was watching some Youtube videos Thursday and Friday and was reminded not to lose focus of my original vision while diving deep into all of the specific details as in: Stop looking at the trees. So I sat my but down this morning to write my vision out. Here it is for those who might be interested: A fantasy/adventure game with a definite mythic feel. One that is immersive, engaging, and exciting while being a medium to heavy weight game.

After thinking about that statement I decided that to achieve that goal one thing that would help is to increase player interaction. The above photo illustrates the inspiration that ensued. Now I have a lot more designing to do; but at least I’m not all the back to drawing board.

Now I’m off to watch more videos: Ha Ha!


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